Survarius
Kill groups of enemies to upgrade your gun
KiBUcnkgdG8ga2lsbCBlbnRpcmUgZ3JvdXBzIChyb3dzKSBvZiBlbmVtaWVzLiBEb2luZyB0aGF0IHVwZ3JhZGVzIHlvdXIgd2VhcG9uIGFuZCBmaXJlcyBhIHJhZGlhbCB3YXZlIG9uY2UuICJVcGdyYWRlIiBtZWFucyBoaWdoZXIgZmlyZSByYXRlLg0KDQoqIFlvdSBoYXZlIGZvdXIgd2Vwb25zIC0gc2hvb3Rpbmcgc3RyYWlnaHQgZm9yd2FyZCwgc2hvb3RpbmcgZm9yd2FyZCB3aXRoIGEgdGlnaHQgc3ByZWFkLCBzaG9vdGluZyB1cCBhbmQgZG93biwgYW5kIHNob290aW5nIGJhY2sgaW4gYSB3aWRlIGFyYy4gDQoNCiogRmluaXNoaW5nIG9mZiBhIGdyb3VwIG9mIGVuZW1pZXMgd2l0aCBhIGNlcnRhaW4gd2VhcG9uIHVwZ3JhZGVzIHRoZSBORVhUIHdlYXBvbi4gS2lsbGluZyB3aXRoIHRoZSBsYXN0IG9uZSAoYmFjayBhcmMpIGltcHJvdmVzIHRoZSBmaXJzdCBvbmUuIEtpbGxpbmcgd2l0aCB0aGUgcmFkaWFsIHdhdmUgaW1wcm92ZXMgdGhlIHNlY29uZCB3ZWFwb24gKCJzaG90Z3VuIikuIA0KDQoqIElmIHlvdSBjb2xsaWRlIHdpdGggdGhlIGVuZW15LCB0aGUgZ2FtZSBpcyByZXN0YXJ0ZWQsIGJ1dCB5b3Ugd2lsbCBnZXQgdXBncmFkZSB0byB5b3VyIGZpcnN0IHdlYXBvbiBwcm9wb3J0aW9uYWwgdG8gdGhlIHRvdGFsIG51bWJlciBvZiB1cGdyYWRlcyB5b3UgaGFkLg0KDQoqIEdhbWUgd2FzIGluc3BpcmVkIGJ5IFBhcm9kaXVzLCBWYW1waXJlIFN1cnZpdm9yIGFuZCBCYXRhZnVyYWlrbyAoMjAyMSAganMxMDI0IHdpbm5lcik=
Comments & ratings
Participant feedback and public notes for this demo.
Public comments
Notes left by visitors.
No public comments yet. Start the conversation below.
Leave a public comment
Your comment appears publicly after the human check.
no comment
no comment
Loved: aesthetic, action power fantasy. Wanted: sense of progression beyond weapon upgrades. I ranked you at the "Pro" level in Games/Toys. I awarded points to each demo based on several criteria. I scaled the scores for all demos that I ranked, the best becoming 100, so your final score differs from the intital score I gave you.
no comment
Fun to play;looks nice, great work
no comment
Looks impressive, but does not follow the theme, no score, and I can "win" by keeping the cursor still the majority of the time
no comment
no comment
Good bullet hell in 1k, intereting twist on powerup forcing the player to adapt their strategy, however the shooting range gets too short once you accumulate weapons, probably something about a fixed array size for the bullets . And why did you create your own canvas since you could have one for free in the shim?